Video game companies dispute ‘gaming disorder’ addiction definition

Video game companies dispute ‘gaming disorder’ addiction definition

The ICD is also used by health insurers, whose reimbursements depend on its classifications.

"Gender incongruence, meanwhile, has also been moved out of mental disorders in the ICD, into sexual health conditions", the report says. She went into the classifier code 6C51 - "Gaming disorder".

Removing the mental health label from trans identity is a powerful and important signifier of acceptance, advocates and mental health professionals say.

"The new catalogue, which still needs to be approved by United Nations member countries, so-called "gender incongruence" is now listed under "conditions related to sexual health", instead of "mental, behavioural and neurodevelopmental disorders".

Overall, the main characteristics are "very similar" to the diagnostic features of substance use disorders and/or gambling disorder, Poznyak explained.

The World Health Organization (WHO) officially announced "gaming disorder" as a mental health condition as part of their 11th edition of the International Classification of Diseases document (ICD-11) released on Monday.


The International Classification of Diseases (ICD) is disease classification manual issued by WHO for identification of health trends and statistics globally. This means "gaming addiction" will now be considered as a unique mental health condition, which is likened to substance abuse.

But the definition is controversial - not everyone agrees that it's the right thing to classify excessive gaming as a disorder.

"The WHO does mention, though, that the prevalence of gaming disorder is very low", and that while millions of people across the globe love intense gaming sessions, it would be hard to qualify them as people suffering from gaming disorder just on the basis of that.

It should be noted, that this is not a figure that comes from the WHO's report and classification of gaming disorder, rather the World Health Organization does not specify a certain amount of time required to be diagnosed. So if you've got a child or an adult who's spending hours and hours gaming, and they're lying, sneaking away from their homework or neglecting to eat and socialize, it might well be a sign of anxiety and depression and they're just finding some kind of comfort in gaming. The statement confirmed the fears of some parents but led critics to warn that it may risk stigmatizing too many young video players.

Someone playing "Minecraft" is going to be completely different from someone playing "World of Warcraft", he said: "They're two vastly different genres".

"I think video games in general tend to be an easy scapegoat for a lot of other stuff, ' Rairdin said".

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