Sea of Thieves to add microtransactions three months after release

Sea of Thieves to add microtransactions three months after release

Sea of Thieves hits its stride when playing together as group and exploring the maps aboard a ship, says Wired.

In a later interview with Joe Neate - executive producer on the game - we followed up this statement and asked if he could clarify the comments, asking if the studio wanted Sea of Thieves to sit alongside brands like Forza, Halo and Gears of War.

With Sea of Thieves being a live service game and dataminers uncovering a premium shop within it, some were concerned that it would feature pay-to-win mechanics.


Rare also said its primary goal following launch is to provide players with new content, whether it be through fully-fledged expansions or smaller updates. Of course if you have a beast of a rig running at 4k/60, we've got you covered with the best looking "Great Water", and everything in between! "And you'll always know what you're getting - so that means no loot crates". So if I've got a cat, I can pick up it up and look at it, or you can pick it up and run off with it. However, you'll always know exactly what you're buying. While it will not offer any mechanical or gameplay advantage, it will interact with your character and crew, thus adding to the game's social nature. But you could also hold it, then you could run off and drop it over the side [of the ship] because that's amusing.

The randomly-generated pirates come in all shapes and sizes, but if you're not pleased with the selection you can pick eight more. "We want people to think, this is my very own Rare-created pirate character", Rare studio director Craig Duncan told Eurogamer. If you do find yourself being ambushed by a rival group, the combat system is varied enough to let some party members use a variety of weapons ranging from handguns to sniper rifles. "It's emotional value rather than mechanical value". It's odd to see Microsoft take an about-face on this when they jammed microtransactions into most of their Xbox One launch games, but here we are in 2018, and they're forced to evolve and implement a ton of new good policies.

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